![]() The GameCube is Nintendo’s sixth-generation system and is also the successor of Nintendo 64. The device was released in Japan and North America in 2001, while in 2002 it was released in Europe and Australia. From the sound of it the issue is corrupted save states, since they have been giving me some problems and I've been using them a lot.Nintendo GameCube, also known by the gaming community as GameCube, is a trendy gaming device of the publisher Nintendo after SNES. Plus the game has been running quite smoothly all the way up until that specific point. I don't think the issue is a corrupt dump, others have used the same one and it has worked for them. If your dump is corrupt, then having a clean save doesn't help much. Be sure to check the MD5 hash like I said. I'll try to get thing the save sometime within the next 24 hours (shouldn't take me that long, but hey, it's my week off, might get lazy :p or busy.) and post the link for you.Īnd yes, save states can mess up a game. At any rate, NTSC-U and PAL saves are fairly easy to convert, so it shouldn't be a problem. Dolphin should also tell you (it shows flags in the GUI). Some game discs have more exotic region differences (Korean, Australia) but usually you can just worry about if your game is NTSC-U or PAL. ![]() NTSC-U is primarily designated for USA, Canada, and Mexico, PAL is generally for Europe, and NTSC-J is for Japan. (01-03-2014, 01:23 PM)Shonumi Wrote: It should be pretty obvious which version you're using. Oh, how do I check whether it's NTSC-U or not? Wait, you'd do that for me? :O Omg you're my hero, thank you so much! Link can be Link and Epona can be Epona, I don't usually take the time to create custom names. You are right about them sometimes not working properly, that's why I've been creating multiple save states of the same spot in case one of them gets corrupted which seems to happen every once and a while. Hmm.so you think it's the save states that's screwing it up? Because I have been using them a LOT. It's just trying to open that door to that particular room that freezes up the game. If that's the case, what would you like "Link" to be named? :pYes, I can load and save the game normally just fine. If that doesn't work, are you using the NTSC-U version of the game? I might be able to start a new file and do a quick playthrough for you (at least until the Forest Temple, maybe the boss too) as a memory card save. See if you can save to your game normally, then load the game normally as well. ![]() saving in-game like you would on a real GameCube). You're better off using Dolphin's emulated memory card (i.e. You really shouldn't rely on save states to keep track of your overall game progress (even if they were 100% perfect, you still can't switch between HLE and LLE audio, nor can you switch between Dolphin certain revisions). Normally they're quite stable, but sometimes they can really mess a game up. Tried disabling cheats without any luck.ĭoes anyone maybe have a save state somewhere near there but right after that point? Like maybe after Forest Temple or right before the final scenes in the area? If so that would be totally amazing. I really don't want to start all the way at the beginning just to see if changing the DSP engine will help or not, since it has only been that specific spot. Other than that, your settings look fine to me.Can't load my save state with LLE since apparently Dolphin cannot load save states from a different engine. I know Pikmin and Wind Waker suffer from this, but I've never heard of any one playing TP and getting this problem, but still, trying LLE audio might be worth your time. This last suggestion is a shot in the dark, but games that use the Zelda ucode on the DSP (this is one of them) sometimes freeze with HLE audio, probably because Dolphin's HLE implementation is correctly signaling when a sound ends (which apparently is used to signal the start of new scenes and such). If your MD5 hash doesn't match their, redump your game until it does. (01-03-2014, 12:06 PM)Shonumi Wrote: Verify the MD5 hash of your game dump first (use a website like or ).
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